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Crazy Monkey 68

20
Posts
A member registered Sep 04, 2022

Creator of

Recent community posts

for the first two bosses I mean

It has a cool story but the gameplay is a bit eh. I could see this having the potential of being a great game though.  Maybe make the bosses have more varied attacks depending on what weapons they have and make them have some dialogue

The art is good but the rate at which the sides change are unpredictable and when you wait for them to change you lose your insult. Maybe make it so that it follows a pattern or there's some type of visual or audible queue when it's about to change

Sometimes simple truly is best, fun and addicting to replay 

Beautiful visuals and sound design, it took me a while to figure out that the interact button wasn't space.

I love how much content there is in this one. The references are cool too.  Not much I can say for it to be improved upon for this type of game.

The art is perfect, the looping music isn't annoying, the sound effects sound beefy which feel great to shoot and upgrade, the alternate paths are interesting and fun to follow, the only qualms I have with this game is that my hand hurts lol. 

DFJK really is the best way to play imo

Art is cute, the music could use a lil work, some visual effects to the gameplay could go a long way. Like maybe making the hearts a different color when pressed or making the HIT and MISS effects flash or shake

Such a smooth and fun game to play. the animations are cute and fluid, the controls are tight, and I love the mechanic so much. It feels like wielding Thor's hammer. The only issue I could find is that for most of the levels you don't have to fight the enemies if you know where the exit is. You can just make a beeline for it and damage boost your way there.

I gotta admit, I did not expect for it to be that deep and for it to end so suddenly. It would be better if there were some dialog options or just anything for the player to interact with in general. I love the art style though and the dialog was decent

I think the use of the limitation should be bigger and the first level was too hard to complete for me even after replaying it a couple of times. Which is a shame because I'm actually really interested in playing the rest of the levels and hearing more songs. The art, music, and sound effects are amazing. For some reason it's impossible for me not miss a single clap beat. I see a lot of potential for this game.

The art is fantastic. I like the scp-173-like mechanic. 

The way you implemented the limitation is really creative and it's impressive for a first game. However there is a bug in one of the levels, if you go to the left instead of the right you can avoid the entire level and go straight to the exit

The art for her is amazing but there are a bunch of glitches and the controls were a bit confusing. I couldn't figure out how to advance the game further.

It's funny and has a great concept though it needs some polish. The gameplay is fun but the controls for looking around feel clunky, maybe have the player shoot towards the mouse instead of using the arrow keys to turn around and or switch the beam and the ninja star button. I like how instead of a health bar it's a ball and chain.

Amazing art and I love how you used the limitation in both the story and the gameplay

I love the artwork but I agree that it should have more endings

I like the premise and I really love the art for Ashlyn. I think the game would be much better if there were more than two endings.